[Tfug] Spaceballs
Rich
r-lists at studiosprocket.com
Sat May 12 14:48:03 MST 2007
On May 11, 2007, at 2:35 pm, Bexley Hall wrote:
> I have no idea what -- if *any* -- Open/Free software
> applications would support these. In my experience,
> most "high end" tools are just not available there :<
Found OSS drivers for these once a couple of years back. (Something
like this: http://www.gelato.unsw.edu.au/lxr/source/drivers/input/
joystick/spaceball.c) They're DB-9 connectors, right? Linuxes might
have drivers included, but I had a Mac talking through a Philips
chipset USB-to-DB9 thingy (at least I did after I hacked *that*
driver to work properly). There was nothing free & OSS that used the
spaceball then, but maybe Blender could be convinced to cooperate..?
(The answer seems to be yes and no: http://google.com/search?q=blender
+spaceball)
> They require a bit of practice to become proficient but are almost
> invaluable thereafter!
Most people who try them discover their lack of left-hand
coordination, and try to hide their embarrassment with "this is
crap". It's like a musical instrument -- gotta practice or you'll be
stuck on "Smoke on the Water" forever.
I was always disappointed those spaceball-influenced game controller
things for RTS games never really took off, and nobody released
plugins for XSI, Maya, Blender, MotionBuilder, and so on. That
would've been great, rather than fumbling around a keyboard.
Reconfiguring one of those to fit *all* your 3D apps would've been
great. I suppose all the great plugin authors are busy writing yet
another shader to make flesh look less like plastic without any
effort or skill whatsoever from the artist... but I digrrrress.
> A steal at $10 :>
Yep...
R.
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