[Tfug] Speaking of desktops (little 'd')...

Tim Ottinger tottinge at gmail.com
Tue Nov 11 05:55:55 MST 2008


I don't like the way windows will often start maximized, blotting out 
anything else you might be looking at.

I really am against "travel", where you have to find something with your 
eye, move the cursor to wherever it is, and click, then return the 
cursor and your eye to where it was.  Well, I recognize why it is 
sometimes right, but a seeky-clicky interface is awful.  I should be 
able to do what I want with very little travel.   This is why palm was a 
better PDA OS than Windows.  If there isn't too much travel, and the 
targets are either largish or configurable, I'm pretty happy.

When there has to be travel, it needs to be to a consistent place.  You 
should know where the popup or menu or dialog is going to be.  Surprises 
are bad.

My windows grip is that everything cascades and cascades and cascades. 
As a python programmer, I think flatter spaces are better.  When I have 
cascading menues (esp like the new control panel) it bugs me.

In XFCE, my biggest hate is how you have to find the exe and the icon to 
add launchers to the panels.  Gnome did this well.  I shouldn't have to 
open a command line window to find out what to tell my gui.   I think a 
launcher-adder there would be a good idea.   Just dragging from menu to 
panel would help.

I like menu bars in the window they apply to.    It's less travel, 
there's an happy designer in me when things that belong together are not 
seperated, especially when they're not parts of entirely different 
windows.  Call it taste.



-- 

Tim ---------------------------
http://agileotter.blogspot.com/
http://tottinge.blogsome.com/
-Tim speaks only for himself---








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